# AssetLookUp Changed when I open Editor

**URL:** https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637
**Category:** Unreal Engine
**Tags:** ue4
**Created:** [December 12, 2022, 8:24am UTC](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637 "2022-12-12T08:24:30Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [December 16, 2022, 2:46am UTC](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637/2 "2022-12-16T02:46:05Z")

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Thanks for reporting this, it is something we are aware of and are looking into.

> [@AssetLookup continuously causing source control issues](https://qa.fmod.com/t/assetlookup-continuously-causing-source-control-issues/18894/10):
>
> When the banks on a given machine change (eg. from source control or locally built) the FMOD plugin will attempt to generate any new assets and modify any that require modification. This will occur if the editor is open or the next time it is opened. If events, buses, etc have been added or removed from the FMOD Studio project, the AssetLookup.uasset will be modified and checked out of source control (as exclusive checkout, which appears to be the default for .uasset files). Hypothetical: So…

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_[View the full topic](https://qa.fmod.com/t/assetlookup-changed-when-i-open-editor/19637)._
