# AssetLookup perforce issues

**URL:** <https://qa.fmod.com/t/assetlookup-perforce-issues/24487>\
**Category:** Unreal Engine\
**Created:** [August 26, 2026, 11:48am UTC](https://qa.fmod.com/t/assetlookup-perforce-issues/24487 "2026-08-26T11:48:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DavidJRIP](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@DavidJRIP](https://qa.fmod.com/u/DavidJRIP)\
**Post date:** [August 26, 2026, 11:48am UTC](https://qa.fmod.com/t/assetlookup-perforce-issues/24487/1 "2026-08-26T11:48:57Z")

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My team and I are using UE 5.4.3 with FMOD 2.03.13 with perforce and we’re having continuous problems with AssetLookup automatically checked out for each user. Is there a potential fix?

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [August 27, 2026, 2:57am UTC](https://qa.fmod.com/t/assetlookup-perforce-issues/24487/2 "2026-08-27T02:57:26Z")

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Hi,

Thanks for sharing the version number.

> [@DavidJRIP](#):
>
> we’re having continuous problems with AssetLookup automatically checked out for each user.

Could you please confirm whether your `AssetLookup.uasset` is currently tracked in Perforce?

`AssetLookup.uasset` is one of the generated assets created by the FMOD Unreal integration. If these generated assets are tracked in Perforce, they can be automatically modified and checked out when the integration refreshes the banks.

We recommend excluding the generated FMOD assets from source control to avoid locking and checkout conflicts: [Unreal Integration - Generated Assets](https://www.fmod.com/docs/2.03/unreal/user-guide.html#generated-assets)

Could you please try this and let us know if it resolves the issue?
