# Attempting to schedule a sound in the past, this could cause inaccurate playback. Spam

**URL:** <https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429>\
**Category:** Unity\
**Created:** [March 11, 2019, 1:42pm UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429 "2019-03-11T13:42:56Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Loktarg](https://avatars.discourse-cdn.com/v4/letter/l/eb8c5e/32.png) [@Loktarg](https://qa.fmod.com/u/Loktarg)\
**Post date:** [March 11, 2019, 1:42pm UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/1 "2019-03-11T13:42:56Z")

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When I enter the lobby of my game, I get spammed with this. I can’t google my way to anything helpful. I have the right banks loaded. Anything I’m missing?

Full error:

> [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.  
> UnityEngine.Debug:LogWarning(Object)  
> FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/RuntimeManager.cs:33)

/Loktarg

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 17, 2019, 10:56pm UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/2 "2019-03-17T22:56:12Z")

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Loading bank sample data should help with the “Attempting to schedule a sound in the past” warnings, this is normally a sign that the event hasn’t had enough time to load before it is started.

Is there anything else of interest in the logs at all?

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**Author:** ![Loktarg](https://avatars.discourse-cdn.com/v4/letter/l/eb8c5e/32.png) [@Loktarg](https://qa.fmod.com/u/Loktarg)\
**Post date:** [March 19, 2019, 8:54am UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/3 "2019-03-19T08:54:23Z")

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Nope 🙂 Thanks!

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [June 13, 2019, 4:48pm UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/4 "2019-06-13T16:48:28Z")

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I’m getting the same error testing my game for PlayStation 4. I’m not sure I understand the solution - can you explain what you did? 🙂

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**Author:** ![devDarjeeling](https://avatars.discourse-cdn.com/v4/letter/d/a698b9/32.png) [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Post date:** [January 12, 2021, 5:36pm UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/5 "2021-01-12T17:36:07Z")

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> [@cameron-fmod](#):
>
> Loading bank sample data should help

I’d love to have more information on how to achieve this 🙂

EDIT :

- I only have the warning on mac (in editor, targeting ios)
- The warning disappear if you remove “live update”
- using fmod version 2.00.10 /w unity 2019.4.9f1

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 18, 2021, 3:40am UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429/6 "2021-01-18T03:40:22Z")

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If you are loading all your banks from the settings you can choose to load all sample data:  
 ![Screenshot 2021-01-18 143308](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/49b58178c08ebefa16e1c5ead981815dbf489ff2.png)

Loading banks from the Sudio Bank Loader has an option for loading sample data  
 ![Screenshot 2021-01-18 143446](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d7ac73cb08a39a10081e2930402bbc774d68d468.png)

Otherwise if you are loading banks from C#, you can specify whether or not to load the sample data in the second parameter of [LoadBank](https://fmod.com/resources/documentation-unity?version=2.1&page=api-runtimemanager.html#loadbank) .
