# Attenuation problems with 4.0 assets

**URL:** https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990
**Category:** FMOD Studio
**Created:** [August 28, 2019, 10:58am UTC](https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990 "2019-08-28T10:58:27Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![nmykhailov](https://avatars.discourse-cdn.com/v4/letter/n/bbe5ce/32.png) [@nmykhailov](https://qa.fmod.com/u/nmykhailov)
#### Post date: [August 28, 2019, 10:58am UTC](https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990/1 "2019-08-28T10:58:28Z")

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Hi!  
The thing is, idk why but attenuation is not working properly with my 4.0 assets. Strange that everything is okay with stereo.

I have 3D event, with 4.0 asset in it, and spatializer inserted in event’s master track.  
Even in a sandbox, when I’m dragging emitter far away from listener - it still sounds, with the volume of “max distance” value probably.  
And it’s not the wrong attenuation curve, I’ve tried them all.  
And I repeat, everything is ok with events with stereo assets in them.

Any ideas?

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<div class="post-metadata">

### Author: ![nmykhailov](https://avatars.discourse-cdn.com/v4/letter/n/bbe5ce/32.png) [@nmykhailov](https://qa.fmod.com/u/nmykhailov)
#### Post date: [August 28, 2019, 1:39pm UTC](https://qa.fmod.com/t/attenuation-problems-with-4-0-assets/14990/2 "2019-08-28T13:39:50Z")

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solved.  
It was the problem with a particular instance of spatializer fx.  
2.0 and 4.0 difference was not the case.

So I’ve replaced the “bad” spatializer with a spatializer from event that works well and everything is okay, for now at least.
