# Attribution FMOD image Logo bug

**URL:** https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659
**Category:** Unity
**Created:** [January 18, 2021, 6:58pm UTC](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659 "2021-01-18T18:58:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Belero](https://avatars.discourse-cdn.com/v4/letter/b/53a042/32.png) [@Belero](https://qa.fmod.com/u/Belero)
#### Post date: [January 18, 2021, 6:58pm UTC](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659/1 "2021-01-18T18:58:37Z")

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The logo to put in the “Splash Image” with a transparent background to put a white background and the logo in black, the “o” comes out with the following defect:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/17241fbb95f21b768badfee156c593b0ed2bc5ed.png)

Has it happened to someone else? The other version with the logo in white is fine. But I’m interested in using the other version of the logo in black. [https://www.fmod.com/attribution](https://www.fmod.com/attribution)

Project Settings \> Player \> Splash Image:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b2f9274388bb589b819135faf646a884c3c17041.png)

It only comes out with that defect in Unity and in Build.

Ver. Unity 2019.4.16f1

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [January 18, 2021, 11:25pm UTC](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659/2 "2021-01-18T23:25:17Z")

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In the inspector for the logo sprite, try changing the Sprite Mode -\> Mesh Type from “Tight” to “Full Rect”.

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<div class="post-metadata">

### Author: ![Belero](https://avatars.discourse-cdn.com/v4/letter/b/53a042/32.png) [@Belero](https://qa.fmod.com/u/Belero)
#### Post date: [January 21, 2021, 8:28pm UTC](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659/3 "2021-01-21T20:28:02Z")

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Thank you!
