# Audio analysis/visualisation of fMod output

**URL:** https://qa.fmod.com/t/audio-analysis-visualisation-of-fmod-output/18362
**Category:** Unreal Engine
**Created:** [February 14, 2022, 11:37pm UTC](https://qa.fmod.com/t/audio-analysis-visualisation-of-fmod-output/18362 "2022-02-14T23:37:08Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [February 22, 2022, 5:32am UTC](https://qa.fmod.com/t/audio-analysis-visualisation-of-fmod-output/18362/2 "2022-02-22T05:32:40Z")

</div>

Unfortunately we don’t currently have a way to interface with Niagara Visual Effects. We are planning on supporting Niagara but there is no timeline at the moment. You can use a component renderer to [spawn FMOD Audio Components](https://qa.fmod.com/t/fmod-compatibility-with-niagara/16874/6), but that wouldn’t give you access to things like spectrum data and volume which you would need to do any useful visualization with.

---

_[View the full topic](https://qa.fmod.com/t/audio-analysis-visualisation-of-fmod-output/18362)._
