Thank you for confirming that!
You should be able to upload it now.
An option may be setting the attenuation object on the listener: Unity Integration | Game Components - Studio Listener. By default, the listener is attached to the MainCamera, however, you may not want the attenuation being applied to its position, so we can set the character as the attenuation object so spatialization is applied correctly.
Let me know if that resolves the issue.
When recording a profile session, live update needs to be enabled (FMOD Studio | Glossary - Live Update)
This will connect your Unity project with FMOD studio, when live update has connected
and you can hear audio in the scene, then start the recording.
Live update is a powerful tool to use when developing with FMOD not just for recording profiler sessions! Please let me know if I can assist with live update/profiler futher.
Thanks


