# Audio By Distance Problem

**URL:** <https://qa.fmod.com/t/audio-by-distance-problem/22382>\
**Category:** Unity\
**Created:** [December 7, 2024, 1:02am UTC](https://qa.fmod.com/t/audio-by-distance-problem/22382 "2024-12-07T01:02:23Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![twocomet](https://avatars.discourse-cdn.com/v4/letter/t/ed8c4c/32.png) [@twocomet](https://qa.fmod.com/u/twocomet)\
**Post date:** [January 5, 2025, 11:37am UTC](https://qa.fmod.com/t/audio-by-distance-problem/22382/6 "2025-01-05T11:37:49Z")

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[Bug Report: In Unity, the distance adjustment set for event audio in FMOD Studio does not work as expected - Unity - FMOD Forums](https://qa.fmod.com/t/bug-report-in-unity-the-distance-adjustment-set-for-event-audio-in-fmod-studio-does-not-work-as-expected/22447/9)

This is related to the topic I wrote earlier.

Currently, it seems that the override for distance attenuation in FMOD is not working correctly in Unity.  
If I set the range to 1–20 in FMOD and override it to 1–10 in Unity, attenuation doesn’t work. However, the sound turns off when the distance goes beyond 10 (e.g., at 11).

I suspect that FMOD might have implemented the override attenuation feature incorrectly.

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_[View the full topic](https://qa.fmod.com/t/audio-by-distance-problem/22382)._
