# Audio clip length and performance

**URL:** <https://qa.fmod.com/t/audio-clip-length-and-performance/21308>\
**Category:** FMOD Engine\
**Created:** [February 29, 2024, 3:42pm UTC](https://qa.fmod.com/t/audio-clip-length-and-performance/21308 "2024-02-29T15:42:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [February 29, 2024, 10:40pm UTC](https://qa.fmod.com/t/audio-clip-length-and-performance/21308/2 "2024-02-29T22:40:55Z")

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Another user has somewhat recently reported a similar issue to you i.e. tracks with volume automation/modulation applied to them desynchronize when subject to virtualization - does this sound like the same behaviour you’re experiencing? [Mixing different loops/tracks to "compose" a soundtrack at runtime in a Unity game](https://qa.fmod.com/t/mixing-different-loops-tracks-to-compose-a-soundtrack-at-runtime-in-a-unity-game/21065)

A desync when virtualization occurs shouldn’t be happening. Could I get you to upload your FMOD Studio project (or a stripped down version where you can still reproduce the issues) to your [FMOD user profile](https://www.fmod.com/profile#uploads) so that I can take a closer look? Note that you’ll have to register a project with us to do so.

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_[View the full topic](https://qa.fmod.com/t/audio-clip-length-and-performance/21308)._
