# Audio cracking on web depending on server?

**URL:** <https://qa.fmod.com/t/audio-cracking-on-web-depending-on-server/19520>\
**Category:** FMOD Engine\
**Tags:** html5, javascript\
**Created:** [November 14, 2022, 9:19am UTC](https://qa.fmod.com/t/audio-cracking-on-web-depending-on-server/19520 "2022-11-14T09:19:42Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [November 20, 2022, 11:22pm UTC](https://qa.fmod.com/t/audio-cracking-on-web-depending-on-server/19520/2 "2022-11-20T23:22:04Z")

</div>

I agree this does seem to be related to performance, and HTML5 is notorious for performance issues due to its lack of threading support. Increasing the DSP buffer size is a good start, you could also try changing the [Loading Mode](https://fmod.com/docs/2.02/studio/managing-assets.html#loading-modes) of any streaming assets to Compressed or Decompressed.  
For best performance on HTML5 you can try enabling [SharedArrayBuffer](https://web.dev/cross-origin-isolation-guide/), which can be set from the server header with `Cross-Origin-Opener-Policy: same-origin` and `Cross-Origin-Embedder-Policy: require-corp` policies.

---

_[View the full topic](https://qa.fmod.com/t/audio-cracking-on-web-depending-on-server/19520)._
