# Audio Doesn't Work in Packaging and Launch Mode - FMOD 2.00.08 | UE4.24.3

**URL:** https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599
**Category:** Unreal Engine
**Created:** [March 31, 2020, 7:23pm UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599 "2020-03-31T19:23:17Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![MarcoMarocco](https://avatars.discourse-cdn.com/v4/letter/m/6f9a4e/32.png) [@MarcoMarocco](https://qa.fmod.com/u/MarcoMarocco)
#### Post date: [March 31, 2020, 7:23pm UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599/1 "2020-03-31T19:23:17Z")

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Hi Everyone, I got this issue that seems to have no solutions.

I did the following steps:

- Create a new Unreal Project with the third person template
- Add the FMOD plugin folder in /Game/Plugins
- Build an FMOD Project in /Game/Content/FMOD
- Place an FMOD Ambience Sound in my character and load the correct event from the bank

All work when I play in the editor mode. When I try to launch it in the editor or build a package, all sounds disappear and I got these errors from the log:

```
LogPlayLevel: Error: [2020.03.31-19.15.04:929][0]LogStreaming: Error: Couldn't find file for package /Script/FMODStudio requested by async loading code. NameToLoad: /Script/FMODStudio
LogPlayLevel: Error: [2020.03.31-19.15.04:930][0]LogStreaming: Error: Found 1 dependent packages...
LogPlayLevel: Error: [2020.03.31-19.15.04:930][0]LogStreaming: Error: /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
LogPlayLevel: Error: [2020.03.31-19.15.04:945][0]LogStreaming: Error: **** DumpDependencies [Dependencies]:
LogPlayLevel: Error: [2020.03.31-19.15.04:945][0]LogStreaming: Error: Export 21 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FMODAmbientSound_2
LogPlayLevel: Error: [2020.03.31-19.15.04:945][0]LogStreaming: Error: Linker is ../../../MusicTest/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogPlayLevel: Error: [2020.03.31-19.15.04:945][0]LogStreaming: Error: Dep C_BEFORE_S Export 21 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FMODAmbientSound_2.FMODAudioComponent0 (class FMODAudioComponent)
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep S_BEFORE_C Import 48 /Script/FMODStudio.FMODAmbientSound
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep S_BEFORE_C Import 56 /Script/FMODStudio.Default__FMODAmbientSound
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep S_BEFORE_C Import 57 /Script/FMODStudio.Default__FMODAmbientSound:FMODAudioComponent0
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep C_BEFORE_C Export 22 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel (class Level)
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Missing Dependency, request for /Script/FMODStudio.FMODAmbientSound but it hasn't been created yet.
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Could not find class FMODAmbientSound to create FMODAmbientSound_2
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: **** DumpDependencies [Dependencies]:
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Export 22 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FMODAmbientSound_2.FMODAudioComponent0
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Linker is ../../../MusicTest/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep C_BEFORE_S Export 13 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonCharacter_167.CollisionCylinder (class CapsuleComponent)
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep C_BEFORE_S Import 56 /Script/FMODStudio.Default__FMODAmbientSound
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep S_BEFORE_C Import 49 /Script/FMODStudio.FMODAudioComponent
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep S_BEFORE_C Import 57 /Script/FMODStudio.Default__FMODAmbientSound:FMODAudioComponent0
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Dep C_BEFORE_C Export 20 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.FMODAmbientSound_2 (class FMODAmbientSound)
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Missing Dependency, request for /Script/FMODStudio.FMODAudioComponent but it hasn't been created yet.
LogPlayLevel: Error: [2020.03.31-19.15.04:946][0]LogStreaming: Error: Could not find class FMODAudioComponent to create FMODAudioComponent0

```

I tried (as I found in other topics around the internet):

- Delete the plugin section in the .uproject file opening it with a text editor
- Disable the Event Driven Loader
- Modify the Modules section in the .dylib files in the FMOD plugin
- Other things that now I don’t remember exactly

Sorry, but I’m a little bit desperate about this. I and my team are stuck on this problem and I can’t find a solution, anyone can help us?

Thank you for the answer, hoping for good  
Marco Marocco

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<div class="post-metadata">

### Author: ![MarcoMarocco](https://avatars.discourse-cdn.com/v4/letter/m/6f9a4e/32.png) [@MarcoMarocco](https://qa.fmod.com/u/MarcoMarocco)
#### Post date: [April 1, 2020, 7:23pm UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599/2 "2020-04-01T19:23:10Z")

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Anyone can help me? Please, we are all stuck 😭

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<div class="post-metadata">

### Author: ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)
#### Post date: [April 2, 2020, 12:35pm UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599/3 "2020-04-02T12:35:46Z")

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HI Kranyos!

1. Did you add a FMOD directory inside Project settings-\>packaging-\>Additional assets directories to Cook ?
2. Inside Project settings-\>FMOD studio is all ok with Bank output directory and no warnings?
3. Did you enable plugin at Edit-\>Plugins ?
4. Did you build as C++ your project before shipping? (you should generate .sln and build project from Visual Studio)

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [April 6, 2020, 6:16am UTC](https://qa.fmod.com/t/audio-doesnt-work-in-packaging-and-launch-mode-fmod-2-00-08-ue4-24-3/15599/4 "2020-04-06T06:16:20Z")

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> [@MarcoMarocco](#):
>
> /Game/Content/FMOD

You should only have the built bank folders in this directory, not an entire FMOD Studio Project.

@i4ugui has a number of good ideas to check.
