# Audio event only playing using Player in Editor (PIE), not standalone game?

**URL:** <https://qa.fmod.com/t/audio-event-only-playing-using-player-in-editor-pie-not-standalone-game/16581>\
**Category:** Unreal Engine\
**Created:** [December 22, 2020, 7:57am UTC](https://qa.fmod.com/t/audio-event-only-playing-using-player-in-editor-pie-not-standalone-game/16581 "2020-12-22T07:57:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![perezd](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@perezd](https://qa.fmod.com/u/perezd)\
**Post date:** [December 22, 2020, 7:57am UTC](https://qa.fmod.com/t/audio-event-only-playing-using-player-in-editor-pie-not-standalone-game/16581/1 "2020-12-22T07:57:29Z")

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I have a simple event w/ a single parameter that I’ve wired up into a function (see attached). It’s nested within a player character blueprint. This event plays like I would expect when I use the “Player in Editor” (PIE), but if I switch to play “Standalone Game” mode, I hear nothing. I don’t see anything weird in the logs, and I verified that this function is called end to end in both cases. Any suggestions? Not sure where to start.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/611c64e6af6357d4a6280ba2e81ba517484e3545.jpeg)

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**Author:** ![perezd](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@perezd](https://qa.fmod.com/u/perezd)\
**Post date:** [December 22, 2020, 5:20pm UTC](https://qa.fmod.com/t/audio-event-only-playing-using-player-in-editor-pie-not-standalone-game/16581/2 "2020-12-22T17:20:21Z")

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I’ve also tried this simplification:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/84cd94710a74798ecdb95f441056e60b10449d19.jpeg)

There is an event assigned to the “Headlamp Clicker” which is the FMODAudio Component, and that event is assigned properly to the master bank. this is UE 4.25.

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**Author:** ![perezd](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@perezd](https://qa.fmod.com/u/perezd)\
**Post date:** [December 22, 2020, 5:42pm UTC](https://qa.fmod.com/t/audio-event-only-playing-using-player-in-editor-pie-not-standalone-game/16581/3 "2020-12-22T17:42:45Z")

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Bug resolved by upgrading to UE 4 integration version 2.01.07.
