# Audio for 360° video in FMOD

**URL:** <https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572>\
**Category:** FMOD Studio\
**Created:** [July 6, 2016, 8:50pm UTC](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572 "2016-07-06T20:50:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![stelian.s](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@stelian.s](https://qa.fmod.com/u/stelian.s)\
**Post date:** [July 6, 2016, 8:50pm UTC](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572/1 "2016-07-06T20:50:34Z")

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Hey everyone, I’m working on a 360° video experience and we want to use spatialised audio for it. I was wondering if FMOD allows me to export the final mix in any audio format that YouTube accepts, such as B-Format (Ambix) or even .tbe format?

I’m interested in using Oculus Spatialiser plugin which is also available for Pro Tools but my Pro Tools version won’t recognize it.

At the moment I couldn’t find any menu option for that.

Thanks for your help! 🙂

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [July 7, 2016, 1:18am UTC](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572/2 "2016-07-07T01:18:45Z")

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FMOD Studio is not designed for off-line applications. We integrate oculus and two big ears technology but only for real time applications.

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**Author:** ![stelian.s](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@stelian.s](https://qa.fmod.com/u/stelian.s)\
**Post date:** [July 7, 2016, 7:10am UTC](https://qa.fmod.com/t/audio-for-360-video-in-fmod/12572/3 "2016-07-07T07:10:15Z")

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Thanks Nicholas.
