# Audio in Unity Editor fine; No audio in Mac builds -- Problem solved!

**URL:** <https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104>\
**Category:** Unity\
**Tags:** mac\
**Created:** [April 12, 2023, 5:11am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104 "2023-04-12T05:11:56Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![KassonCrooker](https://avatars.discourse-cdn.com/v4/letter/k/e47774/32.png) [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Post date:** [April 12, 2023, 5:11am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104/1 "2023-04-12T05:11:56Z")

</div>

Mac M1 Studio (silicon)  
Unity 2021.3.8f1 Personal  
FMOD 2.02.07

Audio is a mixture of simple background 2D events, but most in-game sounds are spatialized with Oculus Spatializer plugin. Playing the game in Editor has no issues at all, but builds, either Silicon or Intel 64bit+Apple Silicon don’t play any audio at all. Windows build is totally fine, no issues.

Any help tracking this down would be greatly appreciated as we’re vexed!

Kasson

---

<div class="post-metadata">

**Author:** ![KassonCrooker](https://avatars.discourse-cdn.com/v4/letter/k/e47774/32.png) [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Post date:** [April 12, 2023, 5:13am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104/2 "2023-04-12T05:13:52Z")

</div>

I can share the FMOD Project folder as well if that’s helpful.

---

<div class="post-metadata">

**Author:** ![KassonCrooker](https://avatars.discourse-cdn.com/v4/letter/k/e47774/32.png) [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Post date:** [April 12, 2023, 9:22pm UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104/3 "2023-04-12T21:22:00Z")

</div>

This issue was just an FMOD bundle import error.  
We had the wrong import settings on the OculusSpatializerFMOD.bundle. The bundle at Assets/Plugins/FMOD/platforms/mac/lib was configured for “Any OS” and the `Standalone` checkbox was unchecked.

Once changed to Standalone (checked) and MacOS selected the builds were fine.  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6fb0f8c9ea44d1bfb8eb511ac20fa72a9784fe75.png)

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 13, 2023, 1:16am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104/4 "2023-04-13T01:16:15Z")

</div>

Hi,

Thank you for sharing the solution.
