# Audio keeps playing in Unity after code change during play mode

**URL:** <https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645>\
**Category:** Unity\
**Tags:** unity\
**Created:** [January 14, 2021, 11:46pm UTC](https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645 "2021-01-14T23:46:17Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 20, 2021, 3:52am UTC](https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645/4 "2021-01-20T03:52:22Z")

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Thanks very much for the information, unfortunately I am still unable to reproduce the issue.

I’m assuming this is the same project that has the ‘Cleaning up duplicate platform warning’:

> [@FMOD: Cleaning up duplicate platform warning](https://qa.fmod.com/t/fmod-cleaning-up-duplicate-platform-warning/16646/):
>
> FMOD for Unity 2.01.07 seems to have broken the FMODStudioSettings class. I can’t save in the editor without getting these errors: FMOD: Cleaning up duplicate platform: ID = playInEditor, name = 'Play In Editor Settings', type = PlatformPlayInEditor ArgumentException: An item with the same key has already been added. Key: playInEditor FMOD: Cleaning up duplicate platform: ID = default, name = 'Default Settings', type = PlatformDefault ArgumentException: An item with the same key has already …

Are you able to reproduce this in a new empty project at all?

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_[View the full topic](https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645)._
