# Audio latency issues in Quest 2 Build

**URL:** <https://qa.fmod.com/t/audio-latency-issues-in-quest-2-build/21972>\
**Category:** FMOD Studio\
**Created:** [August 5, 2024, 7:55pm UTC](https://qa.fmod.com/t/audio-latency-issues-in-quest-2-build/21972 "2024-08-05T19:55:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dzambrano](https://avatars.discourse-cdn.com/v4/letter/d/57b2e6/32.png) [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Post date:** [August 5, 2024, 7:55pm UTC](https://qa.fmod.com/t/audio-latency-issues-in-quest-2-build/21972/1 "2024-08-05T19:55:33Z")

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Hello there,

We are having an issue were all audio is having a 1 sec (aprox) latency from the moment a sound is triggered. This issue only happens on a Quest 2 build and not on UE editor.

These are our settings on Fmod:

- Force DSP buffer block size to 256 samples  
Mobile build:
- Encoding Format: FADPCM
- Advanced Loading Mode: Streaming
- Sample Rtae Mode: Custom
- Sample Rtae: 22.050 kHz
- Build options: Align sample data for binary patchinh. 4KB blocks (Cheked)

These are our setting in UE5 project:

FMOD Studio:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b687b287720fdeac2605edd3e2832e68c8929c66.png)

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6a1db3b16d6c6982b1691d6c25604c3ee4a38395.png)

and under Platforms/ Andorid

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/8/8850f0a4c4e1f29781bb3a926cc9f56244971981.png)

Any other settings you think it could help to fix this issue?
