# Audio Mixer via C++

**URL:** <https://qa.fmod.com/t/audio-mixer-via-c/20074>\
**Category:** FMOD Engine\
**Tags:** cpp\
**Created:** [April 5, 2023, 7:20pm UTC](https://qa.fmod.com/t/audio-mixer-via-c/20074 "2023-04-05T19:20:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![juhrell](https://avatars.discourse-cdn.com/v4/letter/j/c6cbf5/32.png) [@juhrell](https://qa.fmod.com/u/juhrell)\
**Post date:** [April 5, 2023, 7:20pm UTC](https://qa.fmod.com/t/audio-mixer-via-c/20074/1 "2023-04-05T19:20:44Z")

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Good day,

I was wondering if I am able to produce the audio wave with C++ via FMOD similar to a DAW? I have a custom game engine that I would like to implement an Audio Editor into the engine. Attached is a reference image:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/e12dbfc63b8c297108f49c6fb62981b398f73792.png)

Addtionally, is there a way to do busses and Audio Editor too? Below is unity’s audio mixer.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/cdfa78d8477b7572b75f825c7d095bafe2319202.png)

Thank you so much for the time. I would love to implement a similar way like Unity 🙂

edit: audio mixer / editor

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 6, 2023, 6:09am UTC](https://qa.fmod.com/t/audio-mixer-via-c/20074/2 "2023-04-06T06:09:55Z")

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Hi,

You could use the `DSP Capture` Example under [Unity Integration | Scripting Examples](https://fmod.com/docs/2.02/unity/examples-dsp-capture.html) which demonstrates how to create your own DSP to capture `Channel Data` and make a simple visualizer. You could use that as a basis to create your audio wave.

Hope this helps!
