# Audio stops playing on Level reload on Switch

**URL:** https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294
**Category:** Unreal Engine
**Tags:** switch
**Created:** [October 14, 2020, 3:08pm UTC](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294 "2020-10-14T15:08:14Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![HarryHighDef](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/harryhighdef/32/666_2.png) [@HarryHighDef](https://qa.fmod.com/u/HarryHighDef)
#### Post date: [October 14, 2020, 3:08pm UTC](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294/1 "2020-10-14T15:08:14Z")

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Pretty much as the title says, if we load into our level, then either, reload the level, or return to the main menu before reloading the level, a bunch of events stop making any sound. Do I need to manually refresh all the banks? We don’t do anthing with fmod loading so far, so I don’t think there is anything we do that could be getting in the way, the output log from the switch looks like a normal p[laythrough and we can’t spot any fmod specific errors.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [October 19, 2020, 11:00pm UTC](https://qa.fmod.com/t/audio-stops-playing-on-level-reload-on-switch/16294/2 "2020-10-19T23:00:19Z")

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In general, you shouldn’t need to refresh the banks but it all depends the setup of on your project.  
You could try using the FMOD Studio [Profiler](https://www.fmod.com/resources/documentation-studio?version=2.1&page=profiling.html) to see if it can show you what is happening to your events.
