# Audio Tables - Dialogue and Localization

**URL:** <https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784>\
**Category:** Unity\
**Created:** [June 18, 2019, 4:13am UTC](https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784 "2019-06-18T04:13:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Vu5e](https://avatars.discourse-cdn.com/v4/letter/v/22d042/32.png) [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Post date:** [June 18, 2019, 4:13am UTC](https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784/1 "2019-06-18T04:13:15Z")

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Hello,

Our game previously planned to have 2 language but now there will be 5 language.

There Lang\_EN, Lang\_JP, Lang\_Chinese, Lang\_EN\_AUS, Lang\_Thai  
I used the Audio Table and Programmer Instrument as mentioned. But now trouble is how to load the specific bank using button with codes in Unity. There’s no specific on how to load and unload banks that I wanna use and I don’t wanna use. Everything still in testing for now.

Version Used  
Unity 2018.3.4f1  
FMOD Studio 1.10.08

My Audio Table

 ![audiotable](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/f95336eb660737dc21a5e719fc26e9b3ffa7112b.png)

Unity

 ![unity](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/5825a650c3a6269cc8444ee8e8f98b3b3a5d20cb.png)

Reference I used  
[https://www.fmod.com/resources/documentation-studio?version=2.0&page=dialogue-and-localization.html](https://www.fmod.com/resources/documentation-studio?version=2.0&page=dialogue-and-localization.html)  
[https://fmod.com/resources/documentation-unity?version=2.0&page=examples-programmer-sounds.html](https://fmod.com/resources/documentation-unity?version=2.0&page=examples-programmer-sounds.html)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 23, 2019, 11:57pm UTC](https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784/2 "2019-06-23T23:57:38Z")

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It looks like you are on the right track.

The integration does come with the [StudioBankLoader](https://fmod.com/resources/documentation-unity?version=2.0&page=game-components.html#studio-bank-loader) script which loads and unloads specified banks for you. Otherwise you can create a customized script to handle the loading and unloading of banks for you, using [RuntimeManager.LoadBank](https://fmod.com/resources/documentation-unity?version=2.0&page=api-runtimemanager.html#loadbank) and [RuntimeManager.UnloadBank](https://fmod.com/resources/documentation-unity?version=2.0&page=api-runtimemanager.html#unloadbank).
