# Audio Volume Crash on Quest?

**URL:** <https://qa.fmod.com/t/audio-volume-crash-on-quest/15103>\
**Category:** Unreal Engine\
**Created:** [October 4, 2019, 6:26pm UTC](https://qa.fmod.com/t/audio-volume-crash-on-quest/15103 "2019-10-04T18:26:31Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![DannyKarp](https://avatars.discourse-cdn.com/v4/letter/d/85f322/32.png) [@DannyKarp](https://qa.fmod.com/u/DannyKarp)\
**Post date:** [October 4, 2019, 6:26pm UTC](https://qa.fmod.com/t/audio-volume-crash-on-quest/15103/1 "2019-10-04T18:26:31Z")

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Hello,

We are seeing a Oculus Quest only crash on 4.22.2. I’m not 100% sure it is FMOD related, the audio engine we are using, but I thought I would see if this has been encountered by anyone else using FMOD in these forums.

10-04 11:15:06.673 12551 12551 F DEBUG : Build fingerprint: ‘oculus/vr\_monterey/monterey:7.1.1/NGI77B/377480.16500.0:user/release-keys’  
10-04 11:15:06.673 12551 12551 F DEBUG : Revision: ‘0’  
10-04 11:15:06.673 12551 12551 F DEBUG : ABI: ‘arm’  
10-04 11:15:06.673 12551 12551 F DEBUG : pid: 12374, tid: 12389, name: Thread-2 \>\>\> ------------ \<\<\<  
10-04 11:15:06.673 12551 12551 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV\_MAPERR), fault addr 0x1ec  
10-04 11:15:06.673 12551 12551 F DEBUG : r0 000001dc r1 00000001 r2 cbabb338 r3 00000000  
10-04 11:15:06.673 12551 12551 F DEBUG : r4 000001dc r5 000001dc r6 cbabb340 r7 ca25ce48  
10-04 11:15:06.673 12551 12551 F DEBUG : r8 000001dc r9 00000000 sl 00000001 fp cbabb308  
10-04 11:15:06.673 12551 12551 F DEBUG : ip fd6b6aa8 sp cbabb2e0 lr c7312278 pc c4abad44 cpsr a0070010  
10-04 11:15:06.704 2233 12523 I Clocks : SetSchedFifo( tid=12389, pri=0 ) succeeded  
10-04 11:15:06.706 2233 12523 I Clocks : SetSchedFifo( tid=12417, pri=0 ) succeeded  
10-04 11:15:06.706 2233 12523 I Clocks : SetSchedFifo( tid=12526, pri=0 ) succeeded  
10-04 11:15:06.732 12551 12551 F DEBUG :  
10-04 11:15:06.732 12551 12551 F DEBUG :  
10-04 11:15:06.732 12551 12551 F DEBUG : backtrace:  
10-04 11:15:06.733 12551 12551 F DEBUG : #00 pc 03224d44 /data/app/-------l-1/lib/arm/libUE4.so (\_ZN22FMulticastDelegateBaseI14FWeakObjectPtrE21CompactInvocationListEb+16)  
10-04 11:15:06.733 12551 12551 F DEBUG : #01 pc 05a7c274 /data/app/-----/lib/arm/libUE4.so (\_ZN22TBaseMulticastDelegateIvJP15USceneComponent21EUpdateTransformFlags13ETeleportTypeEE19AddDelegateInstanceEO13TBaseDelegateIvJS1\_S2\_S3\_EE+32)  
10-04 11:15:06.733 12551 12551 F DEBUG : #02 pc 05a53358 /data/app/---------1/lib/arm/libUE4.so (_ZN22TBaseMulticastDelegateIvJP15USceneComponent21EUpdateTransformFlags13ETeleportTypeEE10AddUObjectI12AAudioVolumeJEEE15FDelegateHandlePT\_N14TMemFunPtrTypeILb0ES8\_FvS1\_S2\_S3\_DpT0\_EE4TypeESC_+168)  
10-04 11:15:06.733 12551 12551 F DEBUG : #03 pc 05a52ecc /data/app/-------------l-1/lib/arm/libUE4.so (\_ZN12AAudioVolume25PostRegisterAllComponentsEv+52)  
10-04 11:15:06.733 12551 12551 F DEBUG : #04 pc 058c3af0 /data/app/c------------1/lib/arm/libUE4.so (\_ZN6AActor29IncrementalRegisterComponentsEi+1296)  
10-04 11:15:06.733 12551 12551 F DEBUG : #05 pc 05ec971c /data/app/-------------1/lib/arm/libUE4.so (\_ZN6ULevel27IncrementalUpdateComponentsEib+2468)  
10-04 11:15:06.733 12551 12551 F DEBUG : #06 pc 067154d8 /data/app/-------------1/lib/arm/libUE4.so (\_ZN6UWorld10AddToWorldEP6ULevelRK10FTransformb+6400)  
10-04 11:15:06.733 12551 12551 F DEBUG : #07 pc 05edca48 /data/app/--------------1/lib/arm/libUE4.so (_ZN15ULevelStreaming20UpdateStreamingStateERbS0_+1132)  
10-04 11:15:06.733 12551 12551 F DEBUG : #08 pc 0671d2c0 /data/app/--------------------1/lib/arm/libUE4.so (\_ZN6UWorld20UpdateLevelStreamingEv+888)  
10-04 11:15:06.733 12551 12551 F DEBUG : #09 pc 06711454 /data/app/----------------1/lib/arm/libUE4.so (\_ZN6UWorld19FlushLevelStreamingE24EFlushLevelStreamingType+60)  
10-04 11:15:06.733 12551 12551 F DEBUG : #10 pc 0661e47c /data/app/---------------l-1/lib/arm/libUE4.so (\_ZN7UEngine7LoadMapER13FWorldContext4FURLP15UPendingNetGameR7FString+10604)  
10-04 11:15:06.733 12551 12551 F DEBUG : #11 pc 0661954c /data/app/--------------1/lib/arm/libUE4.so (\_ZN7UEngine6BrowseER13FWorldContext4FURLR7FString+3412)  
10-04 11:15:06.733 12551 12551 F DEBUG : #12 pc 05d711e4 /data/app/---------------1/lib/arm/libUE4.so (\_ZN13UGameInstance17StartGameInstanceEv+832)  
10-04 11:15:06.733 12551 12551 F DEBUG : #13 pc 05d57f5c /data/app/----------------l-1/lib/arm/libUE4.so (\_ZN11UGameEngine5StartEv+104)  
10-04 11:15:06.733 12551 12551 F DEBUG : #14 pc 03202318 /data/app/------------1/lib/arm/libUE4.so (\_ZN11FEngineLoop4InitEv+3060)  
10-04 11:15:06.733 12551 12551 F DEBUG : #15 pc 032006d0 /data/app/----------1/lib/arm/libUE4.so (\_Z11AndroidMainP11android\_app+3416)

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<div class="post-metadata">

**Author:** ![DannyKarp](https://avatars.discourse-cdn.com/v4/letter/d/85f322/32.png) [@DannyKarp](https://qa.fmod.com/u/DannyKarp)\
**Post date:** [October 4, 2019, 9:25pm UTC](https://qa.fmod.com/t/audio-volume-crash-on-quest/15103/2 "2019-10-04T21:25:55Z")

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It seems to happen only when an Audio Volume is used in a level, on the Quest.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 10, 2019, 1:09am UTC](https://qa.fmod.com/t/audio-volume-crash-on-quest/15103/3 "2019-10-10T01:09:41Z")

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It doesn’t sound familiar and I cannot see anything related to FMOD in the callstack. I would try the Unreal Engine forums if you haven’t already.

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<div class="post-metadata">

**Author:** ![DannyKarp](https://avatars.discourse-cdn.com/v4/letter/d/85f322/32.png) [@DannyKarp](https://qa.fmod.com/u/DannyKarp)\
**Post date:** [October 10, 2019, 4:52pm UTC](https://qa.fmod.com/t/audio-volume-crash-on-quest/15103/4 "2019-10-10T16:52:07Z")

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Yeah, this post was just a long shot to see if anyone has ever encountered this before. I’m still waiting on a response from Epic.
