# Automatic assembly of music loops

**URL:** <https://qa.fmod.com/t/automatic-assembly-of-music-loops/14734>\
**Category:** Unity\
**Created:** [June 1, 2019, 6:55am UTC](https://qa.fmod.com/t/automatic-assembly-of-music-loops/14734 "2019-06-01T06:55:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![q.kallisti](https://avatars.discourse-cdn.com/v4/letter/q/e56c9b/32.png) [@q.kallisti](https://qa.fmod.com/u/q.kallisti)\
**Post date:** [June 1, 2019, 6:55am UTC](https://qa.fmod.com/t/automatic-assembly-of-music-loops/14734/1 "2019-06-01T06:55:25Z")

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Hello, I am currently a student at SAE Brisbane.

I have an opportunity to collaborate with game students, and this will be the first time doing so in my audio career.

I am interested, in creating a basic music automation tool, that randomly selects loops of music, and I have not utilized FMOD previously.

The game idea will play similarly to LSD Dream Emulator: However every time the character is transported to a new dream layer, I wish to automatically generate a “Soundtrack” based on 16-32 bar loops that have been engineered to be compatible with randomly playing with each other.

If someone has created something similar to this or knows of a good tutorial to achieve this, I would love to get into contact with someone to talk shop or to be pointed in the right direction. Cheers.
