# Automatic audio-output selector for VR headsets

**URL:** https://qa.fmod.com/t/automatic-audio-output-selector-for-vr-headsets/15068
**Category:** Unreal Engine
**Created:** [September 20, 2019, 1:38pm UTC](https://qa.fmod.com/t/automatic-audio-output-selector-for-vr-headsets/15068 "2019-09-20T13:38:17Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)
#### Post date: [September 20, 2019, 1:38pm UTC](https://qa.fmod.com/t/automatic-audio-output-selector-for-vr-headsets/15068/1 "2019-09-20T13:38:17Z")

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With the current system, we always have to change the windows audio output to the VR headset with fmod while with the default Unreal audio engine outputs the audio to the headset by deafult. Is there any solution for this with Fmod Studio 2.0.04 and Unreal Engine 4.20.3

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [September 25, 2019, 5:12am UTC](https://qa.fmod.com/t/automatic-audio-output-selector-for-vr-headsets/15068/2 "2019-09-25T05:12:43Z")

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FMOD uses the default OS output, you can change this either in code manually (using [`System::setDriver`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-system.html#system_setdriver)) or in the FMOD UE4 [Settings](https://fmod.com/resources/documentation-ue4?version=2.0&page=settings.html) ‘Initial Output Driver Name’.
