# Automating ADSR values ?

**URL:** https://qa.fmod.com/t/automating-adsr-values/12038
**Category:** FMOD Studio
**Created:** [September 3, 2015, 2:59pm UTC](https://qa.fmod.com/t/automating-adsr-values/12038 "2015-09-03T14:59:02Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![DetValiant](https://avatars.discourse-cdn.com/v4/letter/d/e47c2d/32.png) [@DetValiant](https://qa.fmod.com/u/DetValiant)
#### Post date: [September 3, 2015, 2:59pm UTC](https://qa.fmod.com/t/automating-adsr-values/12038/1 "2015-09-03T14:59:02Z")

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Is it possible to automate the release value using a parameter ? I noticed it is not directly possible but is there a work around or any way to do this ?  
Thanks

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [September 4, 2015, 5:47am UTC](https://qa.fmod.com/t/automating-adsr-values/12038/2 "2015-09-04T05:47:01Z")

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The release value of an AHDSR modulator is not automate-able.

If you want more complex release behaviour than what the AHDSR modulator allows, you need to use automation. Unfortunately, without knowing more about what behaviour you want and why, I can’t give you more specific advice.

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### Author: ![DetValiant](https://avatars.discourse-cdn.com/v4/letter/d/e47c2d/32.png) [@DetValiant](https://qa.fmod.com/u/DetValiant)
#### Post date: [September 16, 2015, 9:38am UTC](https://qa.fmod.com/t/automating-adsr-values/12038/3 "2015-09-16T09:38:59Z")

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> [@](#):
>
> The release value of an AHDSR modulator is not automate-able.
> 
> If you want more complex release behaviour than what the AHDSR modulator allows, you need to use automation. Unfortunately, without knowing more about what behaviour you want and why, I can’t give you more specific advice.

Ok, thanks. I have a multisound that loops with an envelope on it. I want to change the release of this envelope based on a game parameter. Are there any work arounds for this ?

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [September 17, 2015, 12:44am UTC](https://qa.fmod.com/t/automating-adsr-values/12038/4 "2015-09-17T00:44:58Z")

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The most broadly-applicable workaround would be to automate the release of the sound module by creating it as automation on a parameter, and to control the value of that parameter in game code. There are other methods, but without knowing exactly what you’re trying to do, I can’t say whether they’d work for your situation.
