# Bank copy errors when using 2.0 integration

**URL:** <https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463>\
**Category:** Unity\
**Created:** [March 20, 2019, 2:14am UTC](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463 "2019-03-20T02:14:42Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 27, 2019, 4:14am UTC](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463/29 "2019-11-27T04:14:23Z")

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Thanks very much for all the information, I had just found the cause of the `CopyToStreamingAssets` triggering constantly thanks to another thread:

> [@Lag every 5 seconds](https://qa.fmod.com/t/lag-every-5-seconds/15241/4):
>
> We’ve been encountering the same problem on 2.00.06. It looks like it’s reimporting the banks every 5 seconds: Line 529 in EventManager.cs // Clean out any stale .bank files string[] currentBankFiles = Directory.GetFiles(bankTargetFolder, "\*." + bankTargetExension); foreach (var bankFileName in currentBankFiles) { string assetString = bankFileName.Replace(Application.dataPath, "Assets"); AssetDatabase.ImportAsset(assetString); UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath\<U…

Moving the `SaveAssets` looks like a good idea too, I’ll get this change added for the next release as well.

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_[View the full topic](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463)._
