# Bank file is Assets folder failed to load (not found)

**URL:** <https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485>\
**Category:** Unity\
**Created:** [April 11, 2024, 12:55pm UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485 "2024-04-11T12:55:53Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![jmenossi](https://avatars.discourse-cdn.com/v4/letter/j/b487fb/32.png) [@jmenossi](https://qa.fmod.com/u/jmenossi)\
**Post date:** [April 11, 2024, 12:55pm UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485/1 "2024-04-11T12:55:53Z")

</div>

Hi, I am using FMOD Studio to build a project in Unity.  
-Fmod 2.02.21  
-Unity 2023.2.16

In order to share the Unity project I put the built bank files in a folder like this :  
-Assets/Game/Sound/Master.bank  
-Assets/Game/Sound/Master.strings.bank

I set up this folder into FMOD Settings and it looks ok:  
-Source Type: Single platform build  
-Path: Assets/Game/Sound

- The Inspector finds the files and shows all info and options properly.

The problem is when playing the game. I get a console error :  
[FMOD] RuntimeBankModel::openFile : Failed to open file ‘Assets/Game/Sound/Desktop/Master.strings.bank’

(No sound is played)

Why is it adding ‘/Desktop’ to the path?  
If I put the files into ‘Assets/Game/Sound/Desktop’, then the error is :  
[FMOD] RuntimeBankModel::openFile : Failed to open file ‘Assets/Game/Sound/Desktop/Desktop/Master.strings.bank’

I found that I can keep the files into ‘Assets/Game/Sound/Desktop’ and put only ‘Assets/Game/Sound’ in the path to the Fmod Settings and the game plays fine (with sound), but the Inspector keeps giving an error message :  
“Build path ‘Assets/Game/Sound’ does not contain any built banks.” (and no info or options are shown)

Maybe there is a setting somewhere to prevent the system to add ‘Desktop’ to the path?

Thanks !

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 12, 2024, 5:43am UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485/2 "2024-04-12T05:43:51Z")

</div>

Hi,

What operating system are you working on? Could you try deleting your `"D:\UnityProjects\MyProject\Assets\Plugins\FMOD\Resources\FMODStudioSettings.asset"`. This will refresh your FMOD Settings. I was only able to reproduce the issue once.

Hope this helps.

---

<div class="post-metadata">

**Author:** ![jmenossi](https://avatars.discourse-cdn.com/v4/letter/j/b487fb/32.png) [@jmenossi](https://qa.fmod.com/u/jmenossi)\
**Post date:** [April 12, 2024, 9:10am UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485/3 "2024-04-12T09:10:17Z")

</div>

Hi,  
My OS is Windows 11.  
I deleted FMODStudioSettings file and went through the setup wizard and it’s working now.  
I also deleted the ‘Cache’ folder content.  
I’m not sure, but I think that if someone else is sharing the project, he will have to delete his Cache folder too. Is it right? (It seems happened to me)

Thanks for your help!

---

<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 14, 2024, 11:56pm UTC](https://qa.fmod.com/t/bank-file-is-assets-folder-failed-to-load-not-found/21485/4 "2024-04-14T23:56:30Z")

</div>

Hi,

If you have a look at our Unity source control example here [Unity Integration | Using Source Control - git ignore example](https://fmod.com/docs/2.02/unity/user-guide.html#using-source-control:~:text=Here%20is%20an%20example%20of%20what%20you%20should%20add%20to%20your%20source%20control%20ignore%20file%3A), the cache files should be ignored as they are updated locally. I suggest updating your git ignore if you are not ignoring these files.

Hope this helps.
