# Bank file loaded, but still no sound

**URL:** <https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932>\
**Category:** Unreal Engine\
**Tags:** openharmony\
**Created:** [July 27, 2024, 8:06am UTC](https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932 "2024-07-27T08:06:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![huoForCompany](https://avatars.discourse-cdn.com/v4/letter/h/91b2a8/32.png) [@huoForCompany](https://qa.fmod.com/u/huoForCompany)\
**Post date:** [July 27, 2024, 8:06am UTC](https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932/1 "2024-07-27T08:06:30Z")

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My game uses Fmod and is packaged into two versions: Android and OpenHarmony. Games on the Android platform have sound, while games on OpenHarmony have no sound.  
Both Android and OpenHarmony indicate that the bank has loaded successfully and cannot find fmod\_gain.so.  
During runtime, the blueprint printing shows that the bank has been loaded.

Is this question related to fmod\_gain and fmod\_distance\_filter?  
How can I successfully load these two plugins？  
Do I need to import the libovrfmod.so file?  
Where can I download these files?

UE4.27

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 29, 2024, 10:42pm UTC](https://qa.fmod.com/t/bank-file-loaded-but-still-no-sound/21932/2 "2024-07-29T22:42:06Z")

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Hi,

Unfortunately, we currently do not support OpenHarmony on Unreal Engine. How are you running UE on OpenHarmony?

> [@huoForCompany](#):
>
> Is this question related to fmod\_gain and fmod\_distance\_filter?

Can you send me any documentation for the `fmod_distance_filter`? I am not sure what you are referencing.

> [@huoForCompany](#):
>
> How can I successfully load these two plugins？

For loading plugins on UE please see: [Unreal Integration | Plugins - Adding plugins to the project](https://fmod.com/docs/2.02/unreal/plugins.html#adding-plugins-to-the-project).

> [@huoForCompany](#):
>
> Do I need to import the libovrfmod.so file?

Can you point me towards where you are seeing this?

> [@huoForCompany](#):
>
> Where can I download these files?

Unfortunately, I do not know. You may be looking for the [Meta Quest downloads](https://developer.oculus.com/downloads/audio/)?
