# Bank Loader on a prefab load multiple times?

**URL:** https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916
**Category:** Unity
**Created:** [January 7, 2017, 9:31pm UTC](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916 "2017-01-07T21:31:33Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![zeke](https://avatars.discourse-cdn.com/v4/letter/z/8e7dd6/32.png) [@zeke](https://qa.fmod.com/u/zeke)
#### Post date: [January 7, 2017, 9:31pm UTC](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916/1 "2017-01-07T21:31:33Z")

</div>

I was hoping to add a Bank Loader component to a prefab and preload sample data on the loader.

Will this cause any issues with the samples/events being loaded into memory multiple times if the prefab gets added to a scene more than once? Does FMOD check to see if the bank is already loaded first or should I be going about this a different way?

Thanks!

---

<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [January 9, 2017, 5:50am UTC](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916/2 "2017-01-09T05:50:42Z")

</div>

The RuntimeManager will catch any extra calls to load the bank if it has already loaded.

---

<div class="post-metadata">

### Author: ![zeke](https://avatars.discourse-cdn.com/v4/letter/z/8e7dd6/32.png) [@zeke](https://qa.fmod.com/u/zeke)
#### Post date: [January 9, 2017, 9:14pm UTC](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916/3 "2017-01-09T21:14:24Z")

</div>

> [@](#):
>
> The RuntimeManager will catch any extra calls to load the bank if it has already loaded.

Awesome, thank you for the clarification. 🙂
