# Bank location of Switch2 platform

**URL:** <https://qa.fmod.com/t/bank-location-of-switch2-platform/23331>\
**Category:** Unreal Engine\
**Created:** [September 10, 2025, 5:53am UTC](https://qa.fmod.com/t/bank-location-of-switch2-platform/23331 "2025-09-10T05:53:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![neophil](https://avatars.discourse-cdn.com/v4/letter/n/9de0a6/32.png) [@neophil](https://qa.fmod.com/u/neophil)\
**Post date:** [September 10, 2025, 5:53am UTC](https://qa.fmod.com/t/bank-location-of-switch2-platform/23331/1 "2025-09-10T05:53:49Z")

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Hello

I recently had to add the Switch2 platform. As there was no specific Switch2 platform in the project platforms I used Switch but changed the output sub-directory to Switch2.

Switch2Game.ini includes

[/Script/UnrealEd.ProjectPackagingSettings]  
-DirectoriesToAlwaysStageAsNonUFS=(Path=“FMOD/Desktop”)  
+DirectoriesToAlwaysStageAsNonUFS=(Path=“FMOD/Switch2”)

Unfortunately upon loading I get this error:  
LogFMOD: Error: C:/buildagent2/work/c1c3f17eb167c494/studio\_api/src/fmod\_bankmodel.cpp(256) - Failed to open file ‘../../../MyGame/Content/FMOD/Switch/MUSIC.bank’

Is the ‘Switch’ folder name hardcoded in the Fmod library or did I forget to modify a setting in FmodStudio?

Edit: to answer my own question probably the platform name “Switch” is used from this method in the plugin source FMODPlatform.cpp:

FString FMODPlatform\_PlatformName()  
{  
return “Switch”;  
}

Thanks

---

<div class="post-metadata">

**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [September 11, 2025, 4:06am UTC](https://qa.fmod.com/t/bank-location-of-switch2-platform/23331/2 "2025-09-11T04:06:03Z")

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Looks like you’re not verified for Switch 2. Please go to [the Permissions page](https://fmod.com/profile#permissions) and click the link for Switch 2. Then you’ll need to download the UE integration for Switch 2.
