# "Banks is not initialized properly" when packaging UE4 build

**URL:** https://qa.fmod.com/t/banks-is-not-initialized-properly-when-packaging-ue4-build/17710
**Category:** Unreal Engine
**Tags:** mac, ue4, blueprints
**Created:** [September 24, 2021, 4:29am UTC](https://qa.fmod.com/t/banks-is-not-initialized-properly-when-packaging-ue4-build/17710 "2021-09-24T04:29:06Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [September 28, 2021, 4:14am UTC](https://qa.fmod.com/t/banks-is-not-initialized-properly-when-packaging-ue4-build/17710/2 "2021-09-28T04:14:49Z")

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Thanks for letting us know about the warning, I don’t think it is related to the no sound issue but I will let the Dev team know and they will investigate further. As for the other part, although `UFMODEvent` variable exists, I think the underlying data it needs to play the event is missing in a packaged build. In any case, this is a [known issue with the latest release](https://qa.fmod.com/t/known-issues-for-2-01-12-2-02-03-unreal-integration/17718) and we’ve recently released a patch, can you please try downloading the patch from our website and reinstalling?

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