# Banks rebuild Very slow with Unity Integration 2

**URL:** <https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284>\
**Category:** Unity\
**Created:** [February 1, 2016, 2:43pm UTC](https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284 "2016-02-01T14:43:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GianniRicciardi](https://avatars.discourse-cdn.com/v4/letter/g/f17d59/32.png) [@GianniRicciardi](https://qa.fmod.com/u/GianniRicciardi)\
**Post date:** [February 1, 2016, 2:43pm UTC](https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284/1 "2016-02-01T14:43:45Z")

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Hello,  
I’m working on a multiplatform game, now I’m making some pre-test on the new Unity Integration Plugin 2.0 before migrating to it (so I already have a lot of banks and working events in the game)

I’m testing my (already populated) FMOD Studio 1.07 project on an empty Unity 5 Test project.

There’s no “Refresh Option” anymore, now it seems Unity automagically copy the banks to Unity when a build is launched from FMOD Studio Editor.

The problem is everything is veeery slow… I mean: I change a single parameter in FMOD Editor, than after launching the Build from FMOD I’ve to wait Unity that re-copy ALL the banks from FMOD/Build folder to Unity Project StreamingAssets folder.  
This also happens if I change just a single bank (=an event contained in a single bank file)

This will slow-down A LOT my Audio pipeline if I switch to new integration 2.0  
☹

am I doin something wrong?  
At the moment my integration setup choice is “Multiple Platform Build”, because Level designer doesn’t need to have access to all FMOD project, I just share the FMOD Build folder.  
Is there a way to avoid all the \*.Bank copy everytime I build the FMOD Project ?

Thank you very much  
Gianni Ricciardi  
Audio Director

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<div class="post-metadata">

**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [February 2, 2016, 4:26am UTC](https://qa.fmod.com/t/banks-rebuild-very-slow-with-unity-integration-2/12284/2 "2016-02-02T04:26:43Z")

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The code is meant to copy only the modified banks into Streaming Assets. I checked the code and found a bug that will be fixed in 1.07.07, or you can see the one line of modified code here [https://github.com/fmod/UnityIntegration/commit/468ff0751567ea76c226182ffba29d1057d07caa](https://github.com/fmod/UnityIntegration/commit/468ff0751567ea76c226182ffba29d1057d07caa)
