# Basic Audio Implementation Questions

**URL:** <https://qa.fmod.com/t/basic-audio-implementation-questions/13155>\
**Category:** FMOD Studio\
**Created:** [May 4, 2017, 5:22pm UTC](https://qa.fmod.com/t/basic-audio-implementation-questions/13155 "2017-05-04T17:22:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kknupp](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/kknupp/32/59_2.png) [@kknupp](https://qa.fmod.com/u/kknupp)\
**Post date:** [May 4, 2017, 5:22pm UTC](https://qa.fmod.com/t/basic-audio-implementation-questions/13155/1 "2017-05-04T17:22:52Z")

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Hi Folks,

quick basic question for everyone. How do I switch an already created event from 3D to 2D or vice versa ?

Thanks,  
Kristi

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**Author:** ![SonikSky](https://avatars.discourse-cdn.com/v4/letter/s/ee59a6/32.png) [@SonikSky](https://qa.fmod.com/u/SonikSky)\
**Post date:** [May 4, 2017, 6:07pm UTC](https://qa.fmod.com/t/basic-audio-implementation-questions/13155/2 "2017-05-04T18:07:03Z")

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Just simply click on the master channel in the event window, look at the bottom bar. From there right click and delete The 3D Panner and you’ll be set.

To verify that it worked right, you should only see two channels (L-R) going out and no longer see all 6 from a 3D sound.

Oh yeah… to change it back, just right click in that same bottom window and add 3D Panner.

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**Author:** ![kknupp](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/kknupp/32/59_2.png) [@kknupp](https://qa.fmod.com/u/kknupp)\
**Post date:** [May 4, 2017, 6:17pm UTC](https://qa.fmod.com/t/basic-audio-implementation-questions/13155/3 "2017-05-04T18:17:36Z")

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Thanks JB that did the trick!
