# basic FMOD Unity question...

**URL:** <https://qa.fmod.com/t/basic-fmod-unity-question/11850>\
**Category:** FMOD Studio\
**Created:** [March 11, 2015, 12:04pm UTC](https://qa.fmod.com/t/basic-fmod-unity-question/11850 "2015-03-11T12:04:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rory](https://avatars.discourse-cdn.com/v4/letter/r/a183cd/32.png) [@rory](https://qa.fmod.com/u/rory)\
**Post date:** [March 11, 2015, 12:04pm UTC](https://qa.fmod.com/t/basic-fmod-unity-question/11850/1 "2015-03-11T12:04:16Z")

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I’m triggering one shot playback from an onTrigger method using the following code

FMOD\_StudioSystem.instance.PlayOneShot(“event:/EatCube1”, new Vector3(0,0,0));

But for some reason the sample can only be heard if my main player is in a particular area of my game plane. I’m not sure if it’s actually playing at a very low volume, of if it is playing at all. I can’t find any info on PlayOneShot() but I assume that passing Vector3(0,0,0) should trigger the sample to play back at full volume no matter where the event is triggered? I’m sure I’m making a simple mistake here. Any help is much appreciated.

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**Author:** ![rory](https://avatars.discourse-cdn.com/v4/letter/r/a183cd/32.png) [@rory](https://qa.fmod.com/u/rory)\
**Post date:** [March 11, 2015, 10:29pm UTC](https://qa.fmod.com/t/basic-fmod-unity-question/11850/2 "2015-03-11T22:29:57Z")

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My bad. I forgot to remove the default panning in my sound events. Problem solved.
