# Batch changes

**URL:** <https://qa.fmod.com/t/batch-changes/13109>\
**Category:** FMOD Studio\
**Created:** [April 14, 2017, 10:29am UTC](https://qa.fmod.com/t/batch-changes/13109 "2017-04-14T10:29:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SamBoulton146](https://avatars.discourse-cdn.com/v4/letter/s/b487fb/32.png) [@SamBoulton146](https://qa.fmod.com/u/SamBoulton146)\
**Post date:** [April 14, 2017, 10:29am UTC](https://qa.fmod.com/t/batch-changes/13109/1 "2017-04-14T10:29:13Z")

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Hi,

I have an event that contains 110 multi-sound modules, the purpose for which is character reactions. Naturally, I can’t create a logic node for 110 events. I have 22 modules on 5 audio tracks.

2 parameters: the first is for the node, to select which module to play; the second is to chose which row/layer/audio track to play.

My question is, can I batch change the trigger conditions? Like in Pro Tools, alt+shift is a “do to all” command. I would like to make all on track 5 to have a value of 0.8-1 (for example) but would prefer not do it manually for 110 items.

Or would separate events be easier?  
In hindsight, I should have done it at the start, copied and pasted that multi-sound for each on that row, but now they’re all populated.

Thanks in advance,  
Sam
