# Beat Detection

**URL:** https://qa.fmod.com/t/beat-detection/11484
**Category:** Unity
**Created:** [May 25, 2014, 2:23am UTC](https://qa.fmod.com/t/beat-detection/11484 "2014-05-25T02:23:01Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Trumkey](https://avatars.discourse-cdn.com/v4/letter/t/82dd89/32.png) [@Trumkey](https://qa.fmod.com/u/Trumkey)
#### Post date: [May 25, 2014, 2:23am UTC](https://qa.fmod.com/t/beat-detection/11484/1 "2014-05-25T02:23:01Z")

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Hi Guys,

I’m wondering if anyone can help me out here. Long story short, I’m looking for a way to call a function every time a beat is detected in an event. The documentation is vague, to say the least. I have a tempo marker in my event which the documentation leads me to believe is the right direction but I have no idea how or even if I can load it into Unity. I’ve tried following tutorials such as [this one](http://katyscode.wordpress.com/2013/01/16/cutting-your-teeth-on-fmod-part-4-frequency-analysis-graphic-equalizer-beat-detection-and-bpm-estimation/) but alas the code is old, not for FMOD Studio and uses functions unavailable to me.

If anyone has any ideas I’d be very glad to hear them =)
