# Beat syncing in between 1-2-3-4

**URL:** <https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550>\
**Category:** Unreal Engine\
**Created:** [June 28, 2016, 7:25am UTC](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550 "2016-06-28T07:25:22Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![finndave](https://avatars.discourse-cdn.com/v4/letter/f/e47c2d/32.png) [@finndave](https://qa.fmod.com/u/finndave)\
**Post date:** [June 28, 2016, 7:25am UTC](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550/1 "2016-06-28T07:25:22Z")

</div>

Hey,

I have a blueprint that triggers events on the main beats of 1-2-3-4.

But say I want to trigger something in between those beats so it would be 1-&-2-&-3-&-4.

OnTimelineBeat seems to only print out 1-2-3-4, so is the above possible?

Thanks,  
David

---

<div class="post-metadata">

**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 29, 2016, 1:25am UTC](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550/2 "2016-06-29T01:25:59Z")

</div>

We don’t generate timeline events on half beats, so that is not directly possible. You could use the main beat event with a blueprint delay node to get the half beat though.

---

<div class="post-metadata">

**Author:** ![finndave](https://avatars.discourse-cdn.com/v4/letter/f/e47c2d/32.png) [@finndave](https://qa.fmod.com/u/finndave)\
**Post date:** [June 29, 2016, 6:30am UTC](https://qa.fmod.com/t/beat-syncing-in-between-1-2-3-4/12550/3 "2016-06-29T06:30:31Z")

</div>

> [@](#):
>
> We don’t generate timeline events on half beats, so that is not directly possible. You could use the main beat event with a blueprint delay node to get the half beat though.

Wow, I don’t know why I didn’t think of that. Thanks!
