# Beginner: Can I use FMOD for only a few audio events and not as my master audio manager?

**URL:** <https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240>\
**Category:** FMOD Studio\
**Created:** [January 13, 2016, 3:27am UTC](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240 "2016-01-13T03:27:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![romerosdaniel](https://avatars.discourse-cdn.com/v4/letter/r/bbce88/32.png) [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Post date:** [January 13, 2016, 3:27am UTC](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240/1 "2016-01-13T03:27:18Z")

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Hi,

I’m a bit new to all this, so might be a dumb question, but I was wondering if I have to run all my sounds in FMOD if I really only want to use it for one thing?

i.e: I want to use FMOD for creating a moving vehicle sound event (start, idle, drive, stop, off), but I want to use Unity’s audio features to control all of the audio events, programming, mixing, etc…

I guess what I’m asking is, do I need to have every sound I make for my project run through FMOD even if I just want to use FMOD for one thing?

Your help is most appreciated!

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [January 13, 2016, 4:19am UTC](https://qa.fmod.com/t/beginner-can-i-use-fmod-for-only-a-few-audio-events-and-not-as-my-master-audio-manager/12240/2 "2016-01-13T04:19:28Z")

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The FMOD Studio system and the inbuilt Unity system can exists side-by-side on most platforms.
