# Best way to simulate a step sequencer that can be controlled from the game?

**URL:** <https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607>\
**Category:** FMOD Studio\
**Created:** [November 9, 2025, 5:20pm UTC](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607 "2025-11-09T17:20:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![sevenbluepixels](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/sevenbluepixels/32/9253_2.png) [@sevenbluepixels](https://qa.fmod.com/u/sevenbluepixels)\
**Post date:** [November 9, 2025, 5:20pm UTC](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607/1 "2025-11-09T17:20:38Z")

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**Author:** ![discourse\_ai\_spam](https://avatars.discourse-cdn.com/v4/letter/d/c68b51/32.png) [@discourse\_ai\_spam](https://qa.fmod.com/u/discourse_ai_spam)\
**Post date:** [November 9, 2025, 6:56pm UTC](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607/2 "2025-11-09T18:56:42Z")

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**Author:** ![system](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/2cf9ffaf012d188c8852272a4dbccf2c98c494d6.png) [@system](https://qa.fmod.com/u/system)\
**Post date:** [November 9, 2025, 10:12pm UTC](https://qa.fmod.com/t/best-way-to-simulate-a-step-sequencer-that-can-be-controlled-from-the-game/23607/3 "2025-11-09T22:12:56Z")

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