# Best way to update Unity Integration (from 1.10.10 to 1.10.12)?

**URL:** <https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626>\
**Category:** Unity\
**Created:** [April 30, 2019, 7:02am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626 "2019-04-30T07:02:04Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [April 30, 2019, 7:02am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/1 "2019-04-30T07:02:04Z")

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Hi there,

I want to update my project from 1.10.10 to 1.10.12. FMOD update is straightforward, but what do I do with the Unity integration? How do I update the package?

Thank you!

Cheers,  
Nikolaj

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 5, 2019, 11:34pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/2 "2019-05-05T23:34:20Z")

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Before you can import a newer version of the FMOD integration UnityPackage, you will need to [manually delete the dll’s used by the editor](https://fmod.com/resources/documentation-unity?version=2.0&page=troubleshooting.html#copying-files-failed-during-import-of-unitypackage-file), this is because once the editor is loaded it will also load these dll’s an you will be unable to replace them while they are in use.

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [May 9, 2019, 10:55am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/3 "2019-05-09T10:55:53Z")

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Thank you. So on Mac I only need to delete the “fmodstudiol.bundle” file and not everything created by FMOD?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 9, 2019, 10:35pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/4 "2019-05-09T22:35:22Z")

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Correct, the only time you should delete all the FMOD integration files is if you are upgrading to a new major version (eg. 1.10 -\> 2.0).

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [June 25, 2019, 8:57pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/6 "2019-06-25T20:57:19Z")

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Should I also update the Playstation 4 package when updating my FMOD version? And do I need do delete any files before doing that?

 ![53](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/e2e44fe548984a7ef2bac490297dd20f973494df.png)

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 25, 2019, 10:46pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/7 "2019-06-25T22:46:24Z")

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It is a good idea to, that way all the API (and libs) will be on the same version.

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**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [June 26, 2019, 7:00am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/8 "2019-06-26T07:00:06Z")

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Alright. Which files should I delete before importing the new PS4 package?

Thank you

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 26, 2019, 10:25pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/9 "2019-06-26T22:25:49Z")

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You won’t need to delete any files, the new files in the unitypackage will overwrite the old PS4 files.

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<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [July 3, 2019, 7:00am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/10 "2019-07-03T07:00:25Z")

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After having deleted the dll file and updated the FMOD integration from 1.10.13 to 1.10.14, my team is getting this error. Any idea why this could be happening? 🤔

 ![slack-imgs](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/2010608348c3d953dd71970957140b9801b0301b.png)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 3, 2019, 11:12pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/11 "2019-07-03T23:12:15Z")

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It looks like Collab is trying to deleted/move the FMOD Windows dll, not sure why, but this won’t work while Unity is open because the dll is in use.

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<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [August 6, 2019, 9:47am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/12 "2019-08-06T09:47:04Z")

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The errors disappeared after some time, so that’s good.

Just to be sure: I have multiple fmodstudiol.dll files in my project, all placed somewhere in the plugins folder. Just I delete all of them before updating the integration from 1.10.14 to 1.10.15?

Thank you 🙂

 ![07](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/e221cdc7bdd47952e2341fd11a58a0f09921346f.png)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 7, 2019, 10:57pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/13 "2019-08-07T22:57:56Z")

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You just need to delete the libs for your current OS, because Unity loads them when it starts the editor and you won’t be able to replace it.  
[https://fmod.com/resources/documentation-unity?version=2.0&page=user-guide.html#updatingupgrading-the-integration](https://fmod.com/resources/documentation-unity?version=2.0&page=user-guide.html#updatingupgrading-the-integration)

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<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [August 8, 2019, 6:59am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/14 "2019-08-08T06:59:55Z")

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Okay, and if I am on a Mac and the rest of my team on PC, do I need to delete both Mac and PC libs?

And should I delete all the dlls? i have them all these places:

Assets/Plugins/x86\_64/fmodstudiol.dll  
Assets/Plugins/x86/fmodstudiol.dll  
Assets/Plugins/UWP/x86/fmodstudioL.dll  
Assets/Plugins/UWP/x64/fmodstudioL.dll  
Assets/Plugins/UWP/arm/fmodstudioL.dll

Library/Collab/Download/Assets/Plugins/x86/fmodstudiol.dll  
Library/Collab/Download/Assets/Plugins/x86\_64/fmodstudiol.dll

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 8, 2019, 11:08pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/15 "2019-08-08T23:08:58Z")

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Just the ones for the OS you are doing the update on, Mac in your case, the others will be updated through source control.

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<div class="post-metadata">

**Author:** ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)\
**Post date:** [August 9, 2019, 7:59am UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/16 "2019-08-09T07:59:50Z")

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Thank for clarifying that Cameron. I accidentally deleted all the files, and now my team is getting this message. Any ideas about what I can do about this?

![slack-imgs](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/eb314d21ab9b742b1631142a455b759114812e5f.png)

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 11, 2019, 11:04pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626/17 "2019-08-11T23:04:39Z")

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Unity is trying to delete the dll while it is open (in Unity), this is the same issue you would have if you tried to replace the file while it is open.
