# Bluetooth SCO support

**URL:** <https://qa.fmod.com/t/bluetooth-sco-support/19242>\
**Category:** Unity\
**Created:** [September 6, 2022, 7:11pm UTC](https://qa.fmod.com/t/bluetooth-sco-support/19242 "2022-09-06T19:11:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [September 14, 2022, 12:56am UTC](https://qa.fmod.com/t/bluetooth-sco-support/19242/2 "2022-09-14T00:56:20Z")

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I have reproduced this issue as you have described, finding that only one input device, the internal microphone, is being reported when a bluetooth headset is connected.  
It seems that Bluetooth input is something we have avoided historically due to latency issues, though there have been [previous cases](https://qa.fmod.com/t/how-to-use-bluetooth-headset-for-both-audio-input-and-output/17637) of getting bluetooth headsets working by setting the audio manager to [`MODE_IN_COMMUNICATION`](https://developer.android.com/reference/android/media/AudioManager#MODE_IN_COMMUNICATION). I couldn’t get that working, but it might be a good place to start looking. Otherwise, I have passed this on to the Dev team to investigate supporting bluetooth input devices in the future.

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_[View the full topic](https://qa.fmod.com/t/bluetooth-sco-support/19242)._
