# BPM, Dsp Time and Sync

**URL:** <https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335>\
**Category:** Unity\
**Created:** [March 7, 2024, 12:46pm UTC](https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335 "2024-03-07T12:46:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Xedoll](https://avatars.discourse-cdn.com/v4/letter/x/779978/32.png) [@Xedoll](https://qa.fmod.com/u/Xedoll)\
**Post date:** [March 7, 2024, 12:46pm UTC](https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335/1 "2024-03-07T12:46:08Z")

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Hi, i’m working on a rythim game. I have to sync music with visual and sometimes there is a delay that i need to adjust to avoid out-of-sync.

I read in the forum about dsp time etc… how i manage to use this to planning the sync with the fmod track?

I can get the time from the track?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [March 14, 2024, 5:13am UTC](https://qa.fmod.com/t/bpm-dsp-time-and-sync/21335/2 "2024-03-14T05:13:53Z")

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Apologies for the delayed response.

Can I get you to elaborate on the details of the “delay” that you’re having to adjust for - for example, how it’s occuring, whether it’s on the FMOD side of things or in the visuals, and so on?
