# Broken banks reference

**URL:** <https://qa.fmod.com/t/broken-banks-reference/22793>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [April 12, 2025, 6:29pm UTC](https://qa.fmod.com/t/broken-banks-reference/22793 "2025-04-12T18:29:16Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Vulgo\_Rox](https://avatars.discourse-cdn.com/v4/letter/v/3da27b/32.png) [@Vulgo\_Rox](https://qa.fmod.com/u/Vulgo_Rox)\
**Post date:** [April 12, 2025, 6:29pm UTC](https://qa.fmod.com/t/broken-banks-reference/22793/1 "2025-04-12T18:29:16Z")

</div>

Updating my plugin to the latest version (2.02.28) available to Unity Asset Store broke all of my banks reference.  
I’m using banks stubs as my input type is set to Asset Bundle.  
Any help on how to debug this problem?

Unity 2022.3.53f1

---

<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [April 16, 2025, 6:00am UTC](https://qa.fmod.com/t/broken-banks-reference/22793/2 "2025-04-16T06:00:39Z")

</div>

Hi,

Can I get you to elaborate on what specifically has broken with the references? For example, are your banks not properly processed or unselectable in editor? Do they fail to load at runtime? etc.

Some other questions for you as well:

- What version of FMOD for Unity were you using prior to updating to 2.02.28?
- What errors, if any, do you receive in the Unity editor from FMOD when _not_ in play mode?
- Could I get you to set [FMOD’s logging level](https://www.fmod.com/docs/2.02/unity/settings.html#logging-level) to “Log”, [enable API error logging](https://www.fmod.com/docs/2.02/unity/settings.html#enable-api-error-logging), and post a log from play mode?
