# \[Bug\]\[2.02.06\] Android startup crash

**URL:** <https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789>\
**Category:** FMOD Engine\
**Tags:** unity\
**Created:** [May 23, 2022, 2:58pm UTC](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789 "2022-05-23T14:58:43Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [June 10, 2022, 4:29am UTC](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789/10 "2022-06-10T04:29:25Z")

</div>

Unfortunately we have no estimate on when a fix for this issue will become available.

> [@Andreas\_Ackermann](#):
>
> Unity - Fixed il2cpp crash caused by CREATESOUNDEXINFO callbacks not being marshaled when loading sounds from audio tables.

There is a workaround for this particular issue in 2.02.05 that you can try, which is to explicitly null out any unused exinfo callbacks before calling `System.createSound`. More details on this workaround are available here [FMOD programmer sounds no longer work Unity 2021.2.\* - #5 by jeff\_fmod](https://qa.fmod.com/t/fmod-programmer-sounds-no-longer-work-unity-2021-2/18137/5)

---

_[View the full topic](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789)._
