# \[Bug\]\[2.02.06\] Android startup crash

**URL:** <https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789>\
**Category:** FMOD Engine\
**Tags:** unity\
**Created:** [May 23, 2022, 2:58pm UTC](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789 "2022-05-23T14:58:43Z")\
**Posts on this page:** 1\
**Showing post:** 23

<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 1, 2022, 3:25am UTC](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789/23 "2022-08-01T03:25:16Z")

</div>

The solution in the case of the Unity integration is essentially to call `java.lang.System.loadLibrary("fmod")` before calling into the FMOD API. In the C++ API examples we call this from a static initialization block as described in the [Android Platform Specifics](https://fmod.com/docs/2.02/api/platforms-android.html#java) section of the docs. Are you making a similar call in your application?

---

_[View the full topic](https://qa.fmod.com/t/bug-2-02-06-android-startup-crash/18789)._
