# \[BUG\] AnimNotify\_FMODEvents is not working

**URL:** <https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142>\
**Category:** Unreal Engine\
**Created:** [April 28, 2017, 3:32am UTC](https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142 "2017-04-28T03:32:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yihoe1](https://avatars.discourse-cdn.com/v4/letter/y/76d3ee/32.png) [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Post date:** [April 28, 2017, 3:32am UTC](https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142/1 "2017-04-28T03:32:25Z")

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Hi,

From FMDO 1.09 and UE4.15 AnimnotifyFMODEvents is not working.

Exactly speaking,  
It’s working only on Unreal Editor Play preview, but not working on Game Package.

I think, it’s not a blueprint class issue.  
Add print string note in the notify blueprint, only print string node is working on Game Package.

Here is the sample project for this issue.

> **[Dropbox - Link not found](https://www.dropbox.com/s/cy4ok396ktkeli7/AnimNotifyTest.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

3d character has walking and jump sounds.  
Those sounds are heard on Unreal Editor,  
But when you launch this project to your computer or android device,  
they aren’t heard.

I have no idea the reason.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 4, 2017, 5:51am UTC](https://qa.fmod.com/t/bug-animnotify-fmodevents-is-not-working/13142/2 "2017-05-04T05:51:46Z")

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Thank you for reporting the issue.

This has been added to our tracker and will be fixed in a future release.
