# Bug : Autopitch is incorrect when importing old projects

**URL:** <https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801>\
**Category:** FMOD Studio\
**Created:** [April 30, 2013, 2:06pm UTC](https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801 "2013-04-30T14:06:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![clevijoki](https://avatars.discourse-cdn.com/v4/letter/c/e0b2c6/32.png) [@clevijoki](https://qa.fmod.com/u/clevijoki)\
**Post date:** [April 30, 2013, 2:06pm UTC](https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801/1 "2013-04-30T14:06:51Z")

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If sound instances are imported from older projects the autopitch value is incorrect, it shows as a small fraction of what it should be (0.34 instead of 1515.55 in designer) which causes it to get pitched up really high.

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**Author:** ![thuan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/thuan/32/261_2.png) [@thuan](https://qa.fmod.com/u/thuan)\
**Post date:** [May 9, 2013, 11:53pm UTC](https://qa.fmod.com/t/bug-autopitch-is-incorrect-when-importing-old-projects/10801/2 "2013-05-09T23:53:51Z")

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Hi,

Thanks for reporting this bug. We have just release a new patch release of Studio with a fix for this. It is available for download at [http://fmod.com/fmod-downloads.html](http://fmod.com/fmod-downloads.html)

Thuan
