# \[Bug\] Bank load Error on Unity 2021

**URL:** <https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [April 19, 2022, 2:02pm UTC](https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673 "2022-04-19T14:02:14Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Opus.Pier](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/opus.pier/32/2221_2.png) [@Opus.Pier](https://qa.fmod.com/u/Opus.Pier)\
**Post date:** [May 19, 2022, 10:11am UTC](https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673/5 "2022-05-19T10:11:10Z")

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In my case, for Android, the issue turned out to be the same as in this thread:

> [@Unreal 4.27 Quest build issue loading banks using resonance](https://qa.fmod.com/t/unreal-4-27-quest-build-issue-loading-banks-using-resonance/18054/6):
>
> Is there a fix for this yet?

Updating libresonanceaudio.so to the file included on 2.02.06 and adding libc++\_shared.so in the build seems to have solved the issue.

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_[View the full topic](https://qa.fmod.com/t/bug-bank-load-error-on-unity-2021/18673)._
