# Bug in playback panning

**URL:** <https://qa.fmod.com/t/bug-in-playback-panning/11509>\
**Category:** FMOD Studio\
**Created:** [June 18, 2014, 2:49pm UTC](https://qa.fmod.com/t/bug-in-playback-panning/11509 "2014-06-18T14:49:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Shark4](https://avatars.discourse-cdn.com/v4/letter/s/ed8c4c/32.png) [@Shark4](https://qa.fmod.com/u/Shark4)\
**Post date:** [June 18, 2014, 2:49pm UTC](https://qa.fmod.com/t/bug-in-playback-panning/11509/1 "2014-06-18T14:49:35Z")

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Hi, I work in Fmod studio 1.04, and I found a problem. When I play a wind loop in the event editor on a Audio track by default (panning, 3d Panner) I found that the sound feel a little right back. I close my eye and mix the sound in the 5.1 panner until I find the middle in my headphone (doing this 2-3 time) and it’s not in the middle, but a little left front. But when I play the sound in the audio bin, it’s alright, I got no problem. Meter show an all flat signal, 3D preview is in exact center. There is really a difference between the same sound play in audio bin and in the event track. I can’t mix properly if the event track do not reproduce the sound with the good panning. It is a bug or I’m doing something wrong ?

Thanks, Philippe

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**Author:** ![RichardPGoulet](https://avatars.discourse-cdn.com/v4/letter/r/fbc32d/32.png) [@RichardPGoulet](https://qa.fmod.com/u/RichardPGoulet)\
**Post date:** [June 19, 2014, 2:20am UTC](https://qa.fmod.com/t/bug-in-playback-panning/11509/2 "2014-06-19T02:20:41Z")

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I think I have noticed some oddities in the panning in 1.04 as well.
