# \[BUG\] Parameter Sheet Value Snap

**URL:** <https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319>\
**Category:** FMOD Studio\
**Created:** [February 3, 2022, 6:37pm UTC](https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319 "2022-02-03T18:37:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TShermanWF](https://avatars.discourse-cdn.com/v4/letter/t/e19adc/32.png) [@TShermanWF](https://qa.fmod.com/u/TShermanWF)\
**Post date:** [February 3, 2022, 6:37pm UTC](https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319/1 "2022-02-03T18:37:16Z")

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In this example (using FMOD Studio 2.01.09): with a zoomed out view, the behavior I’d expect clicking on the value 2 at -19db would be the point created to snap to 2:

 ![Capture](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9ee021f613ec011441407382c3655c84692a8d1d.png)

However, if you zoom in:

![cap2](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/5f189cf2b05f6003455a4e7daa761e7b9b044855.png)

you can see the value is slightly off, resulting in me need to meticulously check every single point and drag it to the expected value. This has ramifications in trigger conditions playing assets at specific parameter values (or, conversely, _not_ playing assets to save on voices) among other things. This definitely seems like a bug rather than a feature.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [February 3, 2022, 6:55pm UTC](https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319/2 "2022-02-03T18:55:23Z")

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You’re right, a simple click doesn’t snap the created point. You have to click **and drag** to snap the point.
