# Bug Report: text automatically added to bank location field, causing wrong path and crash.

**URL:** <https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620>\
**Category:** Unreal Engine\
**Created:** [August 29, 2014, 2:24am UTC](https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620 "2014-08-29T02:24:08Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Flalaski](https://avatars.discourse-cdn.com/v4/letter/f/c4cdca/32.png) [@Flalaski](https://qa.fmod.com/u/Flalaski)\
**Post date:** [August 29, 2014, 2:24am UTC](https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620/1 "2014-08-29T02:24:08Z")

</div>

When I load up UE4.4, the FMOD master bank field will show my path, but with added text:

> " MasterBankName=Master Bank"

[[all text: “…\Fmodstudio\Build\Desktop MasterBankName=Master Bank”]]

here is what pops up when hitting play when I don’t erase the added text first:

> " Assertion failed: \_result == FMOD\_OK  
> [File:G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp]  
> [Line: 324] FMOD error (18) Stack:  
> FWindowsPlatformStackWalk::StackWalkAndDump() 0xeb3857e6 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
> FDebug::AssertFailed() 0xeb224525 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\private\misc\outputdevice.cpp:203]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]  
> FFMODStudioModule::LoadBanks() 0xdf9b0c15 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:325]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.dll] FFMODStudioModule::BeginSystem() 0xdf9ac96c + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:257]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudio.dll] FFMODStudioEditorModule::BeginPIE() 0xdf3c3e64 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\plugins\fmodstudio\source\fmodstudioeditor\private\fmodstudioeditormodule.cpp:102]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.dll]  
> TBaseRawMethodDelegateInstance\_OneParam\<FFMODStudioEditorModule,void,bool  
> const \>::ExecuteIfSafe() 0xdf3c456a + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.dll]  
> TBaseMulticastDelegate\_OneParam\<void,bool const \>::Broadcast()  
> 0xe73b3f04 + 15 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1852]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]  
> UEditorEngine::PlayInEditor() 0xe7410d95 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\editor\unrealed\private\playlevel.cpp:1602]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]  
> UEditorEngine::StartQueuedPlayMapRequest() 0xe7428669 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\editor\unrealed\private\playlevel.cpp:838]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]  
> UEditorEngine::Tick() 0xe7185178 + 13 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\editor\unrealed\private\editor.cpp:1101]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]  
> UUnrealEdEngine::Tick() 0xe75b56c6 + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\editor\unrealed\private\unrealedengine.cpp:252]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]  
> FEngineLoop::Tick() 0x3f56754e + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]  
> GuardedMain() 0x3f55cc7c + 0 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\unrealengine-4.4\engine\source\runtime\launch\private\launch.cpp:133]  
> [in  
> G:\Gamedev\unreal\UnrealEngine-4.4\UnrealEngine-4.4\Engine\Binaries\Win64\UE4Editor.exe]  
> GuardedMainWrapper() 0x3f55ccea + 5 bytes  
> [File=g:\gamedev\unreal\unrealengine-4.4\
> 
> "

I already have Master Bank listed as the name of the file, so not sure why it’s doing this.

thanks!

---

<div class="post-metadata">

**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [September 9, 2014, 5:50am UTC](https://qa.fmod.com/t/bug-report-text-automatically-added-to-bank-location-field-causing-wrong-path-and-crash/11620/2 "2014-09-09T05:50:17Z")

</div>

Sorry for the inconvenience and the delay in responding. We have a new version of the integration that has better handling of bank directories, with a much more enhanced documentation.

If you run into problems with the new version of the integration, please let me know.
