# BUG REPORT: Unity: Not fixing up platform bankFolder path in PlatformPlayInEditor.cs

**URL:** <https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241>\
**Category:** Unity\
**Tags:** csharp\
**Created:** [May 24, 2021, 8:25pm UTC](https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241 "2021-05-24T20:25:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![seabaa](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/seabaa/32/2282_2.png) [@seabaa](https://qa.fmod.com/u/seabaa)\
**Post date:** [May 24, 2021, 8:25pm UTC](https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241/1 "2021-05-24T20:25:34Z")

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Fmod fails to load banks from a Unity Editor which has a saved studio project path on Windows that is then opened up in a Unity Editor on Mac.

```auto
diff --git a/FMOD/src/Runtime/PlatformPlayInEditor.cs 
b/FMOD/src/Runtime/PlatformPlayInEditor.cs
--- a/FMOD/src/Runtime/PlatformPlayInEditor.cs
+++ b/FMOD/src/Runtime/PlatformPlayInEditor.cs
@@ -58,7 +58,7 @@ public override string GetBankFolder()
             string bankFolder = globalSettings.SourceBankPath;
             if (globalSettings.HasPlatforms)
             {
- bankFolder = System.IO.Path.Combine(bankFolder, BuildDirectory);
+ bankFolder = RuntimeUtils.GetCommonPlatformPath(System.IO.Path.Combine(bankFolder, BuildDirectory));
             } 
 
             return bankFolder;

```

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 31, 2021, 5:35am UTC](https://qa.fmod.com/t/bug-report-unity-not-fixing-up-platform-bankfolder-path-in-platformplayineditor-cs/17241/2 "2021-05-31T05:35:20Z")

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Thank you for reporting this, I have made a task to investigate this further.
